I'm posting one day late, which is a phenomenon you could accurately blame on the recent Empire: Total War demo, and more accurately on the recent Scout update in Team Fortress 2, a beautiful game that most of my countrymen (and classmates) sadly ignore for the simple reason of it being a game that is immensely difficult to play pirated copies of.
We've been working on the opening cinematic of our video for some time now, a unreliable mass of blurry vector art arranged in such a manner as to provoke in your feeble head the spirit of Ocean and his eleven to thirteen friends, as well as the opening credits of Casino Royale.
It's dangerous, what we are currently doing. Come monday, several hundred things could go wrong, including finding out our cinematic is in fact made of complete Fail™, that our concept is perhaps one of the stupidest ideas since the Great Leap Foward™, or that we are as incapable and incompetant as every single villian in every single episode of every single season of Power Rangers™ ever.
In a nutshell, I am worried. Too much effort has been put into our plans, too many hours put into our concept and preparation to properly dismiss or recreate our idea. Our collective arm is halfway up the cow's arse, I'm afraid, and to suddenly remove said arm would result in a lot of extensive damage to both limb and rectum. Like Tom Cruise in Valkyrie, our only option is to proceed with the ticking bomb in our suitcase, hoping to hell the Fuhrer happens to be sitting on top of it when it blows. Like Tom Cruise in Valkyrie, we will have to proceed even if Murphy decides to reach down and cock up everything that could possibly cock up, and some which are essentially impossible.
Peace out,
Bryan
as if you held in your hand the smoking gun and on the floor lay the one you said you loved
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